欢迎转发!. 0152 rate 60000this is a you problem. 0325; -cl_interp_ratio 1; -rate 97000; -cl_updaterate 66; -cl_cmdrate 66. limit your ping when searching for casual games. IAmAGermanShepherd. The default values for these commands are functional and will allow you to play the game, but they still put you at a disadvantage. 0. 1" ) min. r/tf2. Whats default cl_interp? 1 or 0? cl_interp 0 CS is making calculations of your interp automatically. Good luck. 033 into that respective class' cfg folder. 0152 for projectile and 0. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. cl_interp is a setting bad spies use to abuse controlled lag to get easier backstabs. 030303 from below. royflord. Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. Fixed by Valve. e. 1” Which this setting will show 100ms lerp on netgraph (I will explain more about netgraph). Team Fortress 2. 2020-12-16 05:02. If you're experiencing trouble, use this. The worse part of it all is the delay between your actions and the server. cl_smooth 1 while watching TF2 STVs and . 500000 ** NOTE: The real value is 0. cl_interp_ratio 1. I have designed it to be as user-friendly as possible but if you have any questions you may ask in the comments. Discussions Rules and GuidelinesWow, probably the best collective interp info I've seen so far. 0000000001 #4. An example of a devonly (and hidden) command that works is "cl_interpolate", not to be confused with "cl_interp". Reply. Team Fortress 2. What is the cl_interp command and what does it do? I'm relatively new to TF2 and I recently started practicing headshots. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. , is an advantage to players who knows how to use the console. spy is fucking broken at the moment, you can either: -use cl_interp and basically cheat -or play legit, walk up behind someone, stab them in the back, but for some reason it doesn't register as a backstab for some unknown fucking reason so. cl_smooth 0 while playing TF2. This is the time between every packet of data. Most popular values are 1 (equal to cl_interp 0. // desirable than a variable but sometimes high framerate. Also keep a backup of your old and current config files. 045 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. The internet speed is not my problem, the game's settings are. 5, but all interp does is make you see the server X seconds late. This equation means "interpolation in second is equals to the maximum value between the cl_interp command and the division of the cl_interp_ratio command by cl_updaterate command". usually I use hitscan which is cl_interp . I wrote them into the launch options like this: -fov_desired 90; -viewmodel_fov 70; -tf_use_min_viewmodels 1; -cl_interp 0. cl_interp 0 cl_interp_ratio 2 cl_cmdrate 67 cl_updaterate 67 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. The final interpolation is derived from cl_interp_ratio / cl_cmdrate. it literally allows you to delete players instantly. If you wish to have a better experience, use these instead: cl_interp 0 cl_interp_ratio 2 rate 80000 // test your internet speed to find a better rate yourself cl_updaterate 66 cl_cmdrate. cl_smooth 0 while playing TF2. The most crucial of these is the optimal interp settings for TF2. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. brawler Jun 7, 2020 @ 2:55pm. r/tf2 • I'm not a mod but r/TF2 and r/TF2fashionadvice has been FLOODED with "can you name my weapon" posts, and they make my anger issues go off. cfg file for it to work. rate 50000 - not sure if correct but itsxwhat i use. I've seen some conflicting advice on interp settings. I'll add that I play mostly on casual servers and i have very good internet in case that helps. = x) next to your current settings. • 4 yr. cfg (instead of cl_interp 0). Fixes an exploit related to cl_interp, in which the ConVar values changes, but CBasePlayer::m_fLerpTime doesn't. Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. 033. I'm not a mod but r/TF2 and r/TF2fashionadvice. You can safely go down to a lerp of 60 (use the following: rate 30000; cl_cmdrate 30; cl_updaterate 30; cl_interp_ratio 1; cl_interp 0. Esto almacena una actualización del servidor para la interpolación. For interp 0. best interp settings for soldier on 100-120 ping. type. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 0227272;cl_interp_ratio 1. msc. [deleted] • 6 yr. 01;cl_updaterate 67;rate 60000;echo goodnet_enabled"Changing the cl_interp variable to 0. 5, which is the max) what you see ISN'T what the server sees. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 033, while for projectiles/flames 0. Originally posted by BezaoBuilder: Originally posted by BALLS!!!1: Interp absue is trying to emulate backtrack (a feature in many cheats) but sucks at doing so. TF2 Fake Lag in Pubs? Recently, I was playing on a Degroot Keep server and I came across a spy with over 60 pts. 033 alias "+winger" "slot2" alias "-winger" "lastinv". cl_interp_ratio works based of what cl_updaterate is and determine the interp as: interp (in seconds) = cl_interp_ratio / cl_updaterate . Team Fortress 2. 0333 or cl_interp 0. // than mere display, and affect the way the game feels well past your. arcfox72 • 6 yr. #11 millc0r. First, I tried opening the console during a casual match and typed cl_interp 5 ,like I saw in that. 034 cl_smooth 0 cl_smoothtime 0. If I play with a high cl_interp value (let's say cl_interp 0. Enabling quick switch by default, hud_fastswitch "1". The first number is the value of cl_interp. So 'cl_interp . Interp settings. Yup. The internet speed is not my problem, the game's settings are. 0152. 0152 + cl_interp_ratio 1 is often used for projectile classes but can cause packet loss. Team Fortress 2 - 'The most fun you can have online' - PC Gamer Is now FREE! There’s no catch! Play as much as you want, as long as you like! The most highly-rated free game of all time! One of the most popular online action games of all time, Team Fortress 2 delivers constant free updates—new game modes, maps, equipment and, most importantly, hats. Please include cl_interp, cl_interp_ratio, rate, cl_cmdrate, cl_lagcompensation, etc. When I try to change it back, game tells me that during the game you can not change these settings. It's a yes and no, simply hitreg and collision in. it happens that cl_interp_ratio 1 on cl_updaterate 66 (which is what people should be using now) turns out to be the same. ’ Rather than the default values, UsFcs recommends changing cl_interp to 0. This is the most used interp setting for scouts in competitive TF2 (some give a slight buffer above that, so cl_interp . It draws both the hitbox with normal ping, and the one with like 1000 ping. 0. The cl_interp 0. 6"/360. 2, because all it does is adding useless interpolation time. Firing through small holes in walls minimizes the space enemies can shoot back through. Typically my frames drop and my lerp goes into yellow or flashing yellow each time I checked it in game. 2, but it's pretty much always orange so I'm worried maybe using it is a big no no. // desirable than a variable but sometimes high framerate. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. i’m not a spy but i was told it does something funny if i screw with cl interp. 2 or something like that, and it reduces a lot of lag. If you still have trouble, go back to defaults. 1 is pretty safe. 000000 max. Once cl_smooth 1 is set, the STV or . What is the best cl_interp for each class? Obviously projectile vs hitscan. cl_interp_ratio - клиент хочет интерполировать игровой мир, используя не более:. Settings above are your only option in reducing delay in TF2. In regard to cl_lagcompensation, cl_pred_optimize, cl_smooth, and its modifier, again, I would not. posted about 10 years ago. 0152 cl_interp_ratio 2 low interp so projectiles dont look weird but 2 ratio so hitscan should always reg. 4. notzkah. This man is a smart man. 3ms). Keep in. These type of spies can be extremely annoying, especially. Nothing has changed. 014. 2. Or if they don't have one, place the files into steamapps/common/Team Fortress 2/tf/custom folder. cl_interp is delay between your request to server and server response. What this means is that interpolation will go back 100ms in time to take what updates it has saved up and estimate what happened in game and replace any updates you missed. tf2-settings. 0325; cl_interp_ratio 1; rate 97000; cl_updaterate 66; cl_cmdrate 66; 2. You can also set interp and interp ratio lower (0. You should see Asia. They can be helpful because you can see players hiding in corners or. 1) cl_interp_ratio "-1" posted about 5 years ago quote • multi-quote • link #2. The reasoning for the interp is this: the command sets the delay between the server and client. I mean, I decided to use Cl_interp 5 and fail a bunch. I investigated a little more and realized his ping was around 900 and he was teleporting around a lot. Choke is not necessarily a negative indicator, it could just mean that the cl_updaterate setting is too high. 015 (lerp: 15. if you havent already done so, put all of these commands in your TF2 console. 1) cl_interp_ratio "-1" posted about 5 years ago quote • multi-quote • link #2. Hello everyone, after connecting to the server, the game changes my cl_interp_ratio to 3, and cl_interp to 0. THAT ALL SAID the right interp is pretty much completely dependant on how many packets you drop on a regular basis. cl_interp 0 cl_interp_ratio 1 cl_updaterate 66. 05 ; cl_interp_ratio 2" // for updaterate 66 cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 // DO NOT EVER CHANGE THIS. Give me your best Team Fortress 2 pick-up lines and I'll try them on my wife. 05; cl_interp_ratio 2" for Scout and Sniper. This leaves you 2 options to tweak the duration of your interpolation buffer. cl_interp_ratio 2 rate 196608 cl_updaterate 66 cl_cmdrate 66 cl_smooth 1 cl_smooth_time 0. The default interpolation delay is 0. -tickrate 128 +cl_updaterate 128 +cl_interp_ratio 1 cl_interp = cl_interpratio / cl_updaterate, it's calculated automatically. // good connection: //. Is it a bannable offense? I assume it's not, cause it's a console command? No, youre fine. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. rate 97000. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Your interp may be changed using the commands "cl_interp xxx" and "cl_interp_ratio xxx" placed inside your autoexec. You can check your final lerp with net_graph 1. I recently heard about cl_interp abusing, and I’m pretty new to tf2. cl_interp exploits teach bad habits and will affect your potential negatively; effectively a crutch It won't last forever. cl_interp 0 always defaulted to the lowest possible setting, ie cl_interp 0. MUSIC -- Radial (OST Version) - Bomberman Hero SilvaGunnernot good spy forgive meThe song is Ragtime, from the Don't Starve OST by Klei entertainment. 0152 and hitscan should use cl_interp 0. level 2 · 9 yr. Flames are considered a "particle", and are in their own class (as compared to the hitscan or projectile weapons, as they behave differently). cfg so it runs when game launches; if you need slightly more lag compensation for hitscan, put cl_interp_ratio 2 into those classes' . That being said of course a lower interp setting makes them fire quicker. The cl_interp 0. Team Fortress 2 Scripts Other/Misc Tf2 better melee hit reg and tips. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of. I'm going to give a short overview of Interpolation, what this means in terms of games on the Source engine (such as TF2), what the different values of cl_interp and cl_interp_ratio. When set to 0, the optimization is run; only the set of entities that need interpolation are considered. Paste these inside autoexec. 1. With projectile classes like demo, you should be pushing it low more aggressively than you would a class like sniper. Set cl_interp_ratio to 2. 0152You can manually enter these in the console, or. cl_interp "0. a lower interp will make. Yall wanted more hud. if you're using wifi your. and you should really have cl_interp 0 or cl_interp 0. . cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. There are some cheaters that get 3rd party programs to set their ping to 800+ and use a triggerbot to get stupid backstabs. "r_drawviewmodel": Enables or disables the player's weapon model. trash Mar 20, 2017 @ 4:00pm. CS does not have extrapolation disabled. Idk I just got this off of a youtube video. changing your interp to a high number only makes you worse at spy. I set my cl_cmdrate 0 and in pubs or community servers (like Uncletopia EU) I get 1-20 ping But i'm not sure if it is a good thing or bad thing, Can someone enlighten me with this? edit : here's my autoexec, at least what's related about this cl_interp 0 cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 0There is a small problem in TF2 and maybe other games. TF2 servers have a framerate of 66 state-frames per seconds, so typically the max value you can have for these cvars is 66. and see if anything changes. 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. Establecerlos al azar puede hacer que tu conexión sea peor que con los valores predeterminados. . It will usually have (def. If you still have trouble, go back to defaults. . Report Save Follow. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. cfg in Team Fortress 2/tf/cfg. My internet settings:I was wondering if there was a way to launch TF2 with all those console commands that make the graphics better. 01 cl_interp 0 cl_interp_ratio 1 I don't know if the bosses look weird or not with that since I don't play bad maps, but having good net settings is better than fixing this. When I try to change it back, game tells me that during the game you can not change these settings. 0 = LAN. Placing them inside a config works fine, executing the config in menu changes the interp values to the correct ones, however as soon as I join any game they are immediately reset back to default. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. No. THAT ALL SAID the right interp is pretty much completely dependant on how many packets you drop on a regular basis. if its still bad then. And then booted up tf2. [deleted] • 6 yr. cl_interp_ratio <1-2> - This will determine the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2) cl_mvm_wave_status_visible_during_wave <0/1> -. yes, spy SHOULD be forced to endure a lot to get into backstab position. I am pretty sure this 0. cl_interp 0. if youve already done this and somethings wrong, it might just be something as simple as high ping. Interp doesn’t affect Sniper #1. Demoman. Also on LAN of course. 0152 seconds (after rounding). #3. I've seen people saying that projectile classes should use cl_interp 0. 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. Team Fortress 2 Left for Dead Left for Dead 2 Thirdly, for non technical people, see below, I explain how it works (it's a resume with explications of the link above) :. TF2 Fake Lag in Pubs? Recently, I was playing on a Degroot Keep server and I came across a spy with over 60 pts. 0 Frags. cl_interp 0. 0152 is good1 / 2. Store: offers:vorobey. 1 is pretty safe. cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. Inside your Counter-Strike 2 game files, you can find two values: ‘cl_interp’ and ‘cl_updaterate. cfg. cl_interp settings Created 11th May 2012 @ 01:32. cl_interp 0. 2 or something like that, and it reduces a lot of lag. 0227272;cl_interp_ratio 1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 0152. If your cl_interp is high, the movement of your enemies will be smoother and therefor easier to hit, which is good for hitscan because it's checked client-side if you hit or miss their hitbox. I don't know much about the in-depth explanations for all these settings but I found that even at 100ms+ the good connection settings still work well and things register normally. cfg file in there. cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. default cl_interp_ratio = 2. Team Fortress 2 2007 Browse game Gaming Browse all gaming It’s cable reimagined No DVR space limits. TF2 has a server tickrate of about 66Hz, which ends up giving us a minimum interp of about . people wanting Heavy update. Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. and cl_interp just put 0. cfg, paste it in the same place, rename the copy to autoexec. If cl_interp_ratio = 0, client considers 0, server considers 1. I typed them in the file and put them in CFG, and all. 0155 //Projectile weapons. ago. 5, 2. 0078125. 6 replies #8Mannco. 1" ) min. I used to play with a cl_interp setting of 0 or 0. cl_updaterate 66. cl_updaterate 66. It worked without the config but it’s. in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. Let me point put that TF2 itself limits how much internet it uses, impacting the speed of hitreg and packet updates and things like that. He was a good 2 Meters ahead of me when I saw his arm go down and somehow kill me. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). 5 is too inconsistent. tf2-settings. The crashes are caused by lightmapped props and phong must be enabled to allow the map to load properly. cl_interp . 0303 // change to whatever you like for certain classes projectiles/popping uber/flames = . По этому она подождет еще два тика. 1. fatlaced. how it works is, the server sets your "real" interp to the largest of cl_interp or cl_interp_ratio* (1/cl_updaterate); if you set cl_interp to 0, then since the default. Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. but sometimes the pub servers I go to aren't particularly great (lag server side) so I up the interp on and off. 033" in all the others and that will work fine (Although I wouldn't necessarily recommend using 33ms on every other class, that's just hypothetical). 05s=50ms. cl_interp 0. Once cl_smooth 1 is set, the STV or . The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. 015 cl_interp_ratio 1 These are actually just the settings I used in L4D2, so I don't know how useful they are, although they certainly are better than default. in my class cfgs depending on the class and weapons they use. 7 раз в секунду, в то время как. My recommended settings (assuming you have a good. 2, etc] Been trying out Cl_Interp 5 and tbh it just makes your game really laggy and you wont see results. But if i type cl_interp 1 (more lag) my sentries wont lag, but i have a more ♥♥♥♥. cl_interp = 2 / 66 = 0. 035 (0. 0303. 2ms) cl_interp_ratio 1. Step 2: Go into New - Text Document. Drop it down to 1 _only_ if you actually know what you're doing and why you're. which would contain: xhair. This will automatically put you on the servers default tickrate regardless of what it is. 0152 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 5" would fail to get the stab. // This is hitscan cl_interp 0. 0. Try saving these values in your config. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. default cl_interp = . ago. YouTube™ Views. reason for the post: recently decided to start using custom interp but while scout and solly feel better now, medic’s arrows feel. cl_interp_ratio 3 (or even 4) for heavy packet loss. cfg, as to what values you should place them at I would recommend doing some research on what values are best suited for your connection as what works for someone might not work for you. cl_cmdrate 40. TF2 looks at 2 numbers and chooses whichever value is higher. Perhaps you misunderstand what cl_interp 0 means. 015 & 1) for projectile classes. cfg: cl_cmdrate 66 cl_updaterate 66 cl_interp_ratio 2 cl_interp 0 rate 66000 Now, start TF2. it literally allows you to delete players instantly. Nil. As long as you're overriding individual settings, you'll be good. (can be seen in the Source SDK) This means the server will apply the interpolation delay in the lag compensation code, while you don't have it on your client. ago. 2016-10-22 06:52. A common. This means arguing about. You would do this by typing the command: cl_updaterate "" Bingo. 01 rate 60000 #3. The cl_interp_ratio cvar gives us a better tool for setting interp, since the value is divided by the cl_updaterate (which is limited by the tickrate of the server). set to zero so youll use the ratio interp which is easier to use. Dewa Nov 2,. Setting a value called cl_interp to a high number to mess around with lag compensation for better or worse. how it works is, the server sets your "real" interp to the largest of cl_interp or cl_interp_ratio* (1/cl_updaterate); if you set cl_interp to 0, then since the default cl_interp_ratio is 2, it will set your real interp to. 0303 (for hitscan classes). "A discussion on customisation in TF2. I mean, I decided. 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. There's also a setting to draw hitboxes. // desirable than a variable but sometimes high framerate. im playing on eu servers 60-100 pinp current interp im using:. ago. See Scripting. 0. Does cl_interp still work? I recently heard about cl_interp abusing, and I’m pretty new to tf2. 0325 cl_interp_ratio 1 rate 97000 cl_updaterate 6 6 cl_cmdrate 66 comments sorted by Best Top New Controversial Q&A Add a Comment. Additional context my internet is so bad my game extrapolates even with 45 ms lerp. This bug can cause the game to register shots incorrectly. cl_interp 0. 1) the skeletons and other bosses are 60 fps for me and most others. cl_interp_ratio 1. helgrim • 12 yr. Before, I was able to set cl_interp 0 to 0, and it would be at 0. Comments. Thanks for the reply. TF2 has extrapolation disabled. I don’t know why it does this but having a higher cl_interp setting does make projectiles come out slower. And like how the danger sheild requires the other sniper to use it, abusing interp settings in a spy v spy is incredibly unethical. Recent Discussion Reporting Misconduct in the Community 1 stream highlights 13151 Frag Clips Thread 9448 RESUP LAN 3 - LocalHost Philly Sep 30-Oct 1 2023 60 Mouse sensitivity randomly becomes faster mid game 3 worst steam profile 1525 Most of old visuals pack (works on serveme) 26 best pub quotes 1851 Insomnia 71 (7-10/09/23) - incl a TF2. 06), but any lower and the commons will be more and more choppy the lower you go. In regards to interp, setting it to "0" will set it to the lowest rating possible. . Pretty-Buy7692 •. tl;dr. I haven't really done anything with my settings after seeing a "fix" a few years back, but I keep missing a lot, especially in melee. org launches tf2pickup. After nine years in…If you’re not getting prediction errors, cl_smooth does absolutely nothing.